Category Archives: Reality Computing

REAL 2016: Behnaz Farahi and the Dynamic Use of 3D Printing for Body Architecture

By Tyler Koslow

Thus far, our coverage of the REAL 2016 conference has pertained to come pretty commercial industries. We’ve explored the all-encompassing term ‘Reality Computing’ as it relates to a variety of applications, and have seen how it’s being used to innovate the aerospace and medical industries. But one area we’ve yet to explore during our REAL coverage is art and fashion, both of which have become increasingly linked with digital fabrication and 3D printing technology. When it comes to melding the digital and physical worlds for the sake of art and fashion, not many designers can match nature-driven, dynamic work of California-based designer Behnaz Farahi.…

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REAL 2016: Airbus & Autodesk Demonstrate Why Generative Design Equals Efficient Design

By Tyler Koslow

Not many industries have felt the force of 3D printing technology quite like the aerospace industry. And outside of, maybe, General Electric, no company has utilized 3D printing as much as aerospace giant Airbus. During REAL 2016, I had the pleasure of sitting in on a keynote by Bastian Schäfer, Innovation Manager at Airbus, and David Benjamin, head of Autodesk Research’s The Living studio. Together, they discussed how computer generative design helps lead to efficient design. Up on the REAL Talk stage, Schaefer detailed the algorithm-driven process undertaken by Airbus and Autodesk to create a bionic partition for the Airbus A320.…

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REAL 2016: There’s More to 3D Printing than Just 3D Printing

By Tyler Koslow

3D printing technology has certainly become a steady rock in both the manufacturing and Maker worlds, but it is far from an island. In fact, 3D printing is heavily intertwined with and dependent on an ecosystem that Autodesk calls “Reality Computing”, coined by the software developer to address an umbrella of 3D (and other related technologies) in general. This includes 3D image capturing, 3D modeling, and, of course, 3D printing, each of which has become increasingly dependent on the others as the digital world continues to blend with the physical.…

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HoloLens Beams NASA Scientist to Mars at TED2016

By Michael Molitch-Hou

Just after Meta demoed the latest version of its augmented reality headset, Microsoft was not one to be upstaged.  HoloLens developer Alex Kipman took to the floor of the TED2016 conference to virtually teleport a NASA onto the stage of the event, while simultaneously projecting him onto the surface of Mars.

At the auditorium in Vancouver, NASA’s Jeff Norris, of the Jet Propulsion Laboratory, appeared on stage.  Though Norris was physically across the street from the event, Kipman could see, through his mixed reality headset, a “hologram” of Norris walking and talking in front of him and, beneath his feet, the surface of the Red Planet.…

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Meta to Take on the HoloLens with Own Version of Augmented Reality

By Michael Molitch-Hou

At the TED conference in Vancouver, Canada yesterday, one company dazzled the crowds with a technology that will signals the rise of augmented reality to take place this year. Having launched an augmented reality device in 2014, Meta was on stage at TED with the latest version of their headset, the Meta 2 development kit.
Meron Gribetz speaks at TED2016 – Dream, February 15-19, 2016, Vancouver Convention Center, Vancouver, Canada. Photo: Bret Hartman / TED
Meta CEO Meron Gribetz whipped the second version of their development kit out from beneath a red sheet before giving the audience a glance of what the future might look like without desktop computers. …

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Free Software Translates 3D Scans into Personal Avatars with Ease

By Michael Molitch-Hou

While mixed reality is already impacting the field of medicine, with doctors using patients specific 3D models to create 3D printed implants and surgical models, the next big industry to be affected by this emerging ecosystem could be the multi-billion dollar world of gaming, set to reach $107 billion by 2017. A slew of VR and AR systems will be hitting the market this year and, coupled with 3D scanning personal devices from Google and Apple, we will likely see the digital realm and physical realm blend more and more. …

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Apple Goes 3D: iPhone 7 Plus Likely to Have 3D Cameras for Mixed Reality Apps

By Michael Molitch-Hou

My wife can tell you that I get no pleasure out of saying “I told you so,” except when it comes to psychic-like predictions about the future of global trends or technology.  In the case of rumors that the iPhone 7 Plus will have a 3D camera, I can happily say, “I told you so.” MacRumors has obtained a research note from reliable KGI Securities analyst Ming-Chi Kuo stating that the “iPhone 7 Plus” could feature dual rear cameras for 3D imaging.…

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REAL 2016 – I Get 3D Printing, But What’s the Deal with Reality Computing?

By Andrew Wheeler

I’ve been away from 3DPI for a while because I was asked to Co-Chair REAL 2016, a unique 3D technology event happening on March 8th and 9th at Fort Mason Center in San Francisco.  The reason I took the job is because the event conceptualizes why 3D printing is part of a larger ecosystem of technologies focused around capturing reality (laser scanning, photogrammetry, multi-sensor registration), working with spatial data (CAD, physical modeling, computational design, simulation), and using data to interact with and influence the physical world (augmented/virtual reality, projector systems, CNC machining, robotics).…

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Google to Tackle Mixed Reality with New VR Department

By Michael Molitch-Hou

This week, Google announced that it would be opening a new division dedicated to virtual reality computing, which will see the tech giant’s former VP for product management, Clay Bavor, move from overseeing Google’s apps to becoming the VP of Virtual Reality.  The move has many commentators stating that Google has been behind on VR and is attempting to catch up Microsoft, who will be shipping out the Hololens this quarter, and Facebook, shipping the Oculus Rift with a $599 price tag. …

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Sketchfab Adds VR to 3D Model Browsing

By Michael Molitch-Hou

Of the companies we cover on a regular basis, Sketchfab has struck me as one of the most forward-thinking.  By simply broadening its vast 3D modelling community to every relevant platform and venue, the company has been able to bridge the previously disparate worlds of game design, 3D printing, and even cultural preservation through one single site. And, while they’ve always expressed an interest in mixed reality technologies, they have finally implemented their embrace of VR by allowing every one of their 500,000+ 3D models on the site to be viewed in VR.…

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